Documentation

Animating 2D sprites in Godot cna be done in two main ways:

  • Using Sprite and AnimationPlayer nodes and a spritesheet
  • Using AnimatedSprite node and individual frame sprites

Collision Shapes

Warning

While AnimationPlayer can make the collision shape follow the sprite, I don’t know if it’s possible to achieve similar effect using AnimatedSprite.
A possible workaround is to create a bigger shape encompassing full range of motion or few individual hitboxes that are cycled through on frame_changed signal.

To animate the collision shape together with the sprite, the position of the CollisionShape has to be tracked (Node2D → Transform → key icon on the right)

example: Animation layer and collision combat