When importing pixel art in Godot, the sprites can appear blurry due to default filtering mode set on the Sprite
node
Fix for a Single Sprite
In the Inspector
tab under CanvasItem
β Texture
β Filter
set it to Nearest
to get the clear image.
Fix for a Project
To change the default filtering for the whole project access Project Settings
β Rendering
β Textures
β Default Texture Filter
and change from linear
to nearest